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True Mechanics Main Character - Rig

Animations in engine

2D Eye Material Instance

Eyes Master Material

Eyes Master Material

Eye Winking Blueprint, moves through a flipbook according to unskinned joint rotation from maya

Eye Winking Blueprint, moves through a flipbook according to unskinned joint rotation from maya

Eye Movement Blueprint, moves the UV offset according to unskinned joint rotation from maya

Eye Movement Blueprint, moves the UV offset according to unskinned joint rotation from maya

Stylized human rig with stretchy ribbon spine and neck, stretchy arms, and 2D offset based eyes. The skeleton works with male and female base bodies, along with different clothing and hair styles. Eyes are rigged to work both in Maya and Unreal Engine.
Concept Artist - Claudia Morell | https://www.artstation.com/cmorell
3D Modeler - Ky Campbell | https://www.artstation.com/kycampbell
Animator - Sean McDermott | https://www.artstation.com/seanmcdermott

Album
Date
October 27, 2020