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FBX Export Tool for Maya proxy assets

I made my own checklist for artists, or even non-artists that need to pop into Maya to create proxy assets, and push them through the basic essentials before getting into engine.

One of the most important things for me was readability - this is a checklist for artists. Something that, hopefully, they can phase out of after becoming more comfortable with the entire pipeline. Because of this, I set it up to jump from one step to the next, highlighting complete steps in green to say GO!

This is a work in progress and has been iterated on through the feedback of modelers on my team

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Date
October 12, 2020