This rig was made for use in my Master's Program game I am art lead on, Wick. Jean Wick's rig needed to work with the attributes of a candle - it needed to melt, and it needed to be stretchy at times. Jean's health naturally decreases over time, which is indicated by his melting neck.
Jean can also lose a portion of his health to make himself a little buddy, a smaller version of himself used to distract enemies for a short time. Jean's rig was made to be used and retarget animations to the buddy, just choppin off his arms and neck.
Model was made by Paxton Clotz: https://www.artstation.com/pklotz